Please help me how to rotate an object with grab component

On tick setup a decision structure that checks if the actors Z world rotation is the same as your character(maybe call nearly equal as trying to keep it exactly equal may cause it to shutter) if not increment it’s rotation every tick until it is, this should give you the outcome your looking for, also if the object has a capsule component as it’s root you could call move component to and set the rotation and this will smoothly rotate it to face forward from the players perspective