Thanks for Replying @3dRaven and @Everynone . So, @3dRaven the OnSubmixRecorded Event occur only inside the Actor Blueprint, now I want it so that that event triggers OnRecognizeTexts event so I can call it in Level blueprint. Even if I bind it at the Begin Play, the text is not recognized at begin it will only come when I release Q and the audio recorded gets converted to text. Hope you understand what I mean?