Hey, I’ve got the same problem. What confuses me is that if the AI is the ENEMY, why in the Behavior Tree, would the AI (enemy) character be rotating to and chasing the EnemyActor?
Hey, I’ve got the same problem. What confuses me is that if the AI is the ENEMY, why in the Behavior Tree, would the AI (enemy) character be rotating to and chasing the EnemyActor?