Please expose more API functions to Blueprints

If you ever tried to actually make your own custom blueprint function you know that it’s quite simple to just find whatver piece of code in the engine files and re-work it to output into blueprint nodes.

there are at least 2 important things you should do for every project anyway. Quaternions as mentioned and a double type via string for better calculations then float.
really it would be just nice if Epic properly exposed real Doubles and we didn’t have the overload of string conversion…

Speaking of, aren’t Doubles almost a must with raytracing?