Please don't launch SteamVR with the editor every time, it was already annoying in UE4

Yes, I agree that the VR plugins should always be opt-in, not opt out.

The issue here is that few of the startup templates have VR support, and Epic probably wants to make the experience as easy out of the box for the beginners as possible. In that case, I’d keep VR plugins enabled when creating projects out of the templates that support VR, but I would still strongly suggest to keep the plugins disabled when creating blank projects.

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