I think if you make large and wide cumulated changes its a worse nightmare to upgrade.
Maybe you can educate UnrealHeaderTool to have an option to generate a copy of a header with generated declarations to edit or fit in.
UnrealUpgradeTool
I think if you make large and wide cumulated changes its a worse nightmare to upgrade.
Maybe you can educate UnrealHeaderTool to have an option to generate a copy of a header with generated declarations to edit or fit in.
UnrealUpgradeTool