Please add deterministic lockstep networking for RTS style games

I would like to hear from Epic guys what they think about possibly adding deterministic lockstep networking for RTS style games.

As far as I know you want your engine to be used with any type of game, and for RTS and similar genres (with thousands of units) deterministic networking is the only solution. So all people who want to make such a game will have to code that themselves, and I guess for most indie devs adding such complex low level stuff is not really easy, aside from the fact that people like me who only use blueprints have absolutely no chance to implement this.

So at the moment UE4 is not suited to create a multiplayer RTS game if you are not some AAA . I would really like this to change.

Do you guys at epic have any plan to integrate this feature into the engine? :confused: