Hello, you’re kind with your strange ideas about paying to publish, but I don’t see why I should pay because of a few people who abuse the system. Do you work for Epic, or are you a shareholder, or are you a French politician? It’s easy to make others pay, you don’t publish! I can’t find work and I earn 500 euros a month, so every euro counts for living.
A daily or weekly limit on publishing seems much more sensible to me.
If people want to have fun with AI, no problem, as long as the site isn’t flooded.
How many works do you publish per week if 10 euros per asset suddenly becomes a problem for you?
As for me, it is the creators of garbage who always oppose any restrictions or proposals.
You don’t have 10 euros to put your work up for sale? Sorry, but such statements cause dissonance.
Either you post garbage that no one buys, and then 10 euros really become a problem.
Or if you have good work and they fully recoup the investment on the same day or in a couple of days.
I’m new to 3D selling, but I have 25 years of experience in the field. Look at my assets and tell me if they’re poor quality for you. I certainly post one asset per week on average. But charging me would make me look elsewhere where they don’t pay. I’m not selling much at the moment, and 5 euros is a meal.
Please banish this idea from your head, when a simple limit of posting per day or week wouldn’t penalize anyone except the abusers.
Ü
You have quite high-quality works and not at all low prices. So I don’t see any problem with a one-time contribution of 20% of the base price of your work.
Moreover, I’m even thinking about buying some from you.
The only thing I would advise is to diversify the assortment. And do some optimization, because 500k triangles is not a very light model. Your big buildings are better optimized than the little ones.
P.S. And you are trying to tell about the difficulties of life to a person who lives in Ukraine near the very war line. I think this is a so-so idea.
I’ll try to explain why I probably wouldn’t buy any of your assets. As solo developer when I need unique door, for example, I’ll just do it myself. What I’m always seeking for are packs that form environments that are meeting my needs and giving me enough parts to construct whatever could be missing. Your doors may be nice but they are not readily fit into any room or building and I would have to spend more time constructing environments around them. Why bother doing it when I can find what I need in premade pack?
In the current state of Fab I have to scroll through endless lone models, one-scanned-piece-of-■■■■-products or AI crap to find anything useful to me. (OK, I haven’t `cause I’ve made app that does it for me but it filters your models out as they don’t have UE compatibility).
And no, limiting the amount of models to publish weekly (or daily) will not help at all because guys will just make dozens of fake accounts to circumvent this restriction. Only direct money losses when publishing crappy or useless content would stop them.
Almost of your models are around 10 euros so just one sell gonna cover the upfront fee. So what’s the problem?
Ametville: Thank you for your positive feedback. I honestly don’t have the solution. Not having money makes me uncomfortable with the idea, but I understand it.
I sympathize, strength to Ukraine and to you! Slava Ukraini
a-sennov: No problem, there’s something for everyone! I’m also thinking of architects and FX makers; I make as many destructible and modular things as possible.
Let Fab choose, and I’ll follow suit. Ü
No offence, but you have 25 years experience in 3D modelling and you sell stuff with problems like this?
And did you use an AI generator for your female sculpture model? Because topology like this makes zero sense and is usually what AI generators will create.
And you chair model has 1.039.424 (!) triangles..
Look, I mean you no bad, but stuff like this is a no-go for a potential buyer. If I am an architect and especially a gamedev who needs high quality models, I will look very carefully for good topology, texturing and poly-count.
Your models look very good, but you need to fix these problems if you want to sell more. And also, like mentioned by others, there is packs with many more and similar looking models available, so most people would just buy the packs instead - especially since they are not much more expensive.
It’s usually better to spend more for a complete pack, as fitting different looking models from different sellers into your project can be a real pain.
Your art nouveau door for example, it’s very pretty and I love the art style, but I would just buy a different one with better topology.
Again, I mean no offense and I wish you much success as a 3D seller, I know it’s tough. Hence why a fee would also help people like you, as your models would get a lot more visibility.
The criticism is harsh. There may be flaws, I’m human. The 3D viewer reacts strangely too; some textures are inverted, others replaced. I have to upload the textures to Fab. I have no idea where you got that piece of texture.
For weight reasons, I often make a lighter FBX for the viewer.
My projects are my own creations; you won’t find them in any pack because the designs are unique and mine.
I will never use AI, even if it’s detrimental to me in today’s world. Many employers now require this skill.
The woman in the sculpture is based on Daz3D, modified in ZBrush, the hair is also done in ZB, the towel is made in Marvelous Designer.
The textures are on Substance.
My chair is a project from 2010. I could optimize it, you’re right. Today’s software allows you to transfer the details of a high-poly model to low-poly and textures.
Luckily you didn’t look at my fur rug; you’d be in the emergency room right now: Vertex 27828002
I like it and wanted to share it rather than let it rot on a hard drive.
I realize that Fab has a very gaming-oriented audience, and I’ll be creating lighter models for this site.
As for your choice of packs, it’s yours. You’ll create scenes identical to others, as many people use these packs. I try to be original and unique.
Some assets are part of a larger project. My doors, for example, are a more complex detail of future work. I’ll leave it up to you to choose between the complete work or a piece.
(Beautiful Parisian building + Haussman-style doors) https://media.fab.com/image_previews/gallery_images/c8cb9923-650c-4a13-834b-badab557f904/2571e388-80a0-4a43-aee1-986ea707166e.jpg
I’m currently working on the buildings for the “Double entrance door, classic building with glass.”
Then you’ll have the complete building to go with my Art Nouveau door.
I take your criticism into consideration; I see no offense, but an opportunity to improve. Thank you for your attention. Ü
What kind of mainframe have you been working on that it could handle those poly counts back in 2010?
I totally support setting a publish fee for each paid asset and limiting how often assets can be published.
I don’t remember the specs of my old PC.
It’s only 518,878 vertices.
It’s not huge; I’ve done much more. The real problem in 2005 then was render times. I remember a 72-hour render, with smoked volumes and complex metal reflections.
Here are two projects from 2005, high poly. You might recognize the F1 from Renault 2003; it was for a video game; we didn’t care about the poly count because the game was ultimately 2D.
As well as the 2003 Suzuki Corona GSX R1000.
Ü
there’s a much easier and proven way than adding a fee.
you can add sms verification like any other major company already does.
and it’s even more painful than a fee, since every new phone number requires additional setup (like buying the sim card and activating it).
and it implies a cost too.
i’d say it’s a much better solution than a simple fee.
since also you can verify a person and secure their account too.
The issue is not one guy making thousand accounts. There’s already seller verification and stuff that prevents this. The issue is one account uploading hundreds of assets each day.
The fee is only simple for regular seller, a few dollars each week, if they are active. As for an AI spammer it would be tens of thousands of dollars a month. And none of them would be willing to invest that amount as the profit margin is already low.
Not true. There are plenty of online services that provide virtual phone numbers.
This would not stop an already verified seller from uploading dozens of low-quality or AI assets.
not true.
you can ban them.
and you can limit to authorized carriers only.
i haven’t heard of a free virtual sms number.
most countries forces people to register their personal identity to a number.
agree. that’s not going to be fixed by a fee. just need to be policied by epic if they want to.
don’t forget that a person can make multiple accounts and saturate the market that way too.
with sim verif you limit that capacity too.