Yeah, I’m an idiot. This fixed that issue. However I’ve noticed another issue along the way. By default this blueprint’s input was set to Disabled:
Which obviously meant no input was being accepted. I changed this to Player 0, however now only the most recently placed version of this blueprint (within the level) actually works.
I know this is different to the original question, but figured I’d ask now before making a whole new question.
Thanks again!