Hi ,
I have a [tentative fix][1] for the problem. I believe that the problem exists because FSLESSoundBuffer::Seek() doesn’t exist like it does in
FXAudio2SoundBuffer.
I copied and pasted the necessary code and updated where it’s called in AndroidAudioSource.cpp. but I can’t test it because of problems with running the github version of UE4Editor. If this diff helps get the problem fixed, please pass it on.
Thank you for your time,
63225-androidaudio_seek_diff.txt (3.38 KB)