Hi ,
I have built a [test case project][1] which demonstrates the problem. Its attached.
Please note: You need an audio file to test this. It needs to replace the bad asset reference in the world blueprint. (Why is mp3 import not working?)
On the development machine, pressing the buttons should restart the audio at different start times. On android, it always starts at 0 seconds.
This is a major issue for us which we hope that you will be able to address quickly.
Sincerely
62421-sound_test.zip (366 KB)