' Playground - FREE Destructible Construction System - WIP

Hmm odd I haven’t been able to get it to work without the static mesh approach, I always seem to have an issue of the sockets of the original being used.

As soon as I’m home I shall investigate.

Currently trying get all my traces packaged into a nice easy to use Macro but you can’t have multiple traces referenced in 1 macro. May go down the “Object Name” route and rid myself of all these traces. Also read somewhere about expanding things like Add Box Collision (I.e so you can plug in a variable for trace channel etc) but that’s C++ stuff and therefore scary. Us trial and error boys like our blueprints.