Hey thanks for the link and your Tank project. Didnt have much time to look into it yet but it feels nice to drive them.
Im not using voxels because I dont have the skills to do so (yet). Would be great to have completely destructible environments though^^
About the destruction. I can think of 2 different methods to fake it one of them is easy to implement but performance would suffer alot. The other requires more work but would work more efficient.
Anyway its way more fun messing around with constraints now