Sorry if I’m unclear, but I think I need to show better what my problem was. Created a simple widget to show the problem.
In PC:
In widget:
When I press “L” on server:
When I press “L” on Client 1:
When I press “L” on Client 2:
Some examples. Sometimes multiple are playerstate0, and sometimes playerstate1. And sometimes in the correct order and sometimes in reverse. But of course server always keeps 0.
If a playerstate is invalid, you only get a zero, right?