Playerstate wrong on clients

Sorry if I’m unclear, but I think I need to show better what my problem was. Created a simple widget to show the problem.

In PC:

In widget:

When I press “L” on server:
image

When I press “L” on Client 1:
image

When I press “L” on Client 2:
image

Some examples. Sometimes multiple are playerstate0, and sometimes playerstate1. And sometimes in the correct order and sometimes in reverse. But of course server always keeps 0.

If a playerstate is invalid, you only get a zero, right?