Ah, Gotcha. The best way to make it persistent would probably be to store it in your game mode since it’s uniform across all levels, in most cases. Create a reference to the player state in your game mode, plug the new player state into a set node for this variable after casting directly to it and using get game mode as it’s object of reference and it should set the variable within game mode accordingly. Give it a shot and see if that works out for your purposes.