Thanks for your answer. If I rotate my mesh 90° around Z it will work. But then my rotation calculation goes wrong. Is it not best practice to let the mesh pointing to the X-axis (forward) in the viewport?
Thanks for your answer. If I rotate my mesh 90° around Z it will work. But then my rotation calculation goes wrong. Is it not best practice to let the mesh pointing to the X-axis (forward) in the viewport?