You should be able to change it in the Character Blueprint (PlayerPawn) at Max Walk Speed, or in the code by using the following one in the ShooterCharacter Class:
CharacterMovement->MaxWalkSpeed = YourSpeed;
You should be able to change it in the Character Blueprint (PlayerPawn) at Max Walk Speed, or in the code by using the following one in the ShooterCharacter Class:
CharacterMovement->MaxWalkSpeed = YourSpeed;