I dont understand why you answered this question as resolved when its not… I really dont understand how to do what you told me.
The nodes to get input just say gamepad, how can I get the input from gamepad2 and not gamepad1?
Its not about movement input, whats used for adding movement to a pawn… I want to know how to setup BP so I can get the input of the second gamepad, for ALL his actions on the gamepad. also theres another bug which says right now ue4 is unable to distinguish gamepads, and only playercontroller 1 can get the input, thats like with the keyboard input…
It just doesnt make any sense at all, why player 2 or player 3 are not able to receive input from gamepads or keyboard events, but only player controller 1, like I said, this breaks the whole concept of player controllers for distinguishing between different input sources…
How to get the input (ALL EVENTS) from gamepad[x]+1 ?