im not sure exactly what you mean but you blueprint is still a little off,
the simplest way to do this is to set nothing client side since it’ll all be overridden by the server anyway and this is to prevent cheating also.
so this is larger than what youve shown, things like your player stats and whatever sets it, should also only be server side otherwise it’ll be out of sync. the only things you really need to replicate back to the client are things that the player needs to know, for instance is you move speed displayed on a HUD