Player walk speed RubberBanding

Hey there @TediValo! I believe Auran is correct here in that your player stats aren’t replicated. You’ll need to replicate all variables that you pull from so there’s no desync between client and server. I’d personally recommend using a Replication Notify (RepNotify).

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

2 Likes