Hi Duncan.
Do you mean, I can store last player stats (like ‘gun-ammo, exp, inventory etc.’) in server’s local save folder automaticly -via blueprints, without c++? And if player rejoins after 1 week, will player init with last stats?
Hi Duncan.
Do you mean, I can store last player stats (like ‘gun-ammo, exp, inventory etc.’) in server’s local save folder automaticly -via blueprints, without c++? And if player rejoins after 1 week, will player init with last stats?