Is this a multiplayer game? If so I haven’t really got much knowledge about catering to client - server communication…
I would think that environment sounds (sounds triggered in the map) would be client-side and would affect the player that triggered the volume specifically (but don’t me on this). I’m assuming stuff like this would just be local and it wouldn’t matter the player that used the trigger (if the trigger could put whichever player triggered it in a variable, so then you would attach the sound to the data inside that variable). I hope I’m making sense! Someone more experienced might want to step in here