Player places objects on walls - how to get proper rotation of objects

In Unreal: Red is Forward, blue is Up and green is Right. :smiley:

Double click that Arrow Trap static mesh and check against the coordinate gizmo in the bottom left corner:

cam.jpg

Above, top-down view of a camera.

Whoever designed that arrow trap had a specific use in mind, exported it mindlessly, and / or the exporting software was set up incorrectly for UE4 use.

It helps but I’ll see it one way or another.

I use a free version of Gyazo - Download for this; it records 7 seconds of whatever I select on the screen, opens the browser and spits out links:

Annotation 2020-07-22 163039.jpg

I opted for this as it takes the least number of clicks, and I do not need to store anything locally.