Player places objects on walls - how to get proper rotation of objects

Hi @Everynone

thanks a lot :slight_smile:
I do work in first person view, so I changed to the line trace break hit result and a different axis. Seems to work! Much easier than my stuff and much less code :slight_smile:

Do you mind explaining what happens here?
Is “Normal” the same as in 3D work, so the face orientation? If so, then its taking the normal axis and equals this to the rotation of my object?

Thanks for your time :slight_smile: