I’ve been to every thread and answer page that i can find and no one seems to have an answer for this, i simply want to use my mouse location to get the player pawn or character to move to it accurately using pathfinding, the mouse location part is fine i figured that out on my own, but the simple move to location stops short my goals are as follows
- use the mouse location as the destination for the pawn to pathfind to
- move the PLAYER pawn/character to that destination root
my main goal is for a movement cost (in action points) to be used when the player moves to a destination, sort of like divinity 2
i would very much appreciate any help on this