Player Movement Rotation

Here i moved to Left and Right with A and D button you can see when i turn left or right the movement Pitch value isn’t changed and the movement way is stay as default. I’m tried to use your previous Blueprint but here isn’t worked (or I just did something wrong).
https://i.imgur.com/JhamQAf.gif

I’m tried to use your previous
Blueprint but here isn’t worked (or I
just did something wrong).

I can’t help if you do not show how it’s set up.

I realized what was my mistake. Now with this movement i’m very close to what i want but there is another problem. When i move diagonally the movement speed is faster than when i move straight (forward, backward, left or right).
Here is the Blueprint:

You’re calling the AddWorldOffset twice so it moves you by axis value x15 when you Move Right Left and then x50 when Move Forward Back. These 2 accumulate.

Can i fix it with this Blueprint or i need to create a new one or i just need to replace the AddWorldOffset functions to another?

You’d need to be more precise about it. You move x50 on X and x15 on Y. What speed do you want to use when moving diagonally? Average of both? Or? Each axis clamped to its multiplier?

I want to use the same speed on X, Y and diagonally. As you wrote and as we can see on the image i use different values on X and Y. This is because i can reach (approximately) the same speed with different values (15 and 50). The answer to your question (if its not possible to use the same value on X, Y and diagonally then) is x50.

As you wrote and as we can see on the
image i use different values on X and
Y. This is because i can reach
(approximately) the same speed with
different values (15 and 50).

That’s because you’re using camera forward which is pointing to the ground at an angle, the vector is shorter and multiplying it results in lower values - that’s why higher multiplier works OK-ish here.

I want to use the same speed on X, Y
and diagonally

Ah, for something that simple it’s enough to clamp the vector:

Image from Gyazo

I think everything is good yet. Thank you for all your help.