Player knockback

Don’t use the Hit Normal. That’s your problem. You will never be able to use it as an accurate impact vector. Use the velocity of the projectile (or whatever it is). If it’s using a projectile movement component then you may run into another (fixable) issue. So make sure you add a PrintString that displays the vector you pass into Launch. Again tho, it can’t be derived from the Hit Normal, that is for determining the angle of impact of the collision objects, not the vector of the incoming force.