Player Input Direction vs Other Actor Rotation

Hi @jwatte, thanks again for the suggestion. I gave your suggestion a try and it works although I had something slightly different in mind. So one of my combo requires the character to move towards to enemy direction and press the attack input. By using the code you suggested, I would have to wait until the character rotates in that direction before it passes all the conditions to trigger the combo.

I’m looking for a way to check the input direction to see if that input direction would meets the requirements to trigger the combo attack. So I would not have to wait for the player to rotate in that direction; if the input direction WOULD rotate the character in right direction and meets the requirements then it would trigger even if the player is not facing that direction.

This might be a little complex, but any suggestion would be great!
Thanks again! :+1: