Player Fall damage with velocity

Hey, thanks for the quick answer! So I bought this physics VR kit from the UE store, so im not 100% sure how to see, all I can tell is that its physics based, and does not utilize the character movement at all (everything comes back as 0s and it doesnt tell me if the character is falling and other things like that, which is how I know it doesnt use the character movement)

BUT Get Pawn Velocity is how I have been getting the World Velocity of the Z axis for this to work. it works beautifully, but the moment I land, it looks for the fall damage, and is now set to zero because I am no longer falling. I hope that cleared stuff up somewhat, if not I can provide screenshots and other things right now