Player Fall damage with velocity

  1. What Kehel18 said
  2. Wouldn’t it be easier to:

Rather than Tick cascading branches, you could sample a curve when you land.

  • here, fall velocity between 0-700 deals 0 damage
  • falling with 1600 deals 121 damage

A single event, no tick, no blueprint spaghetti, easily adjustable curve, no typing values, little room for errors.

Consider it.

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