Player Controller keeps corrupting and crashing my engine when restarting

I tried to migrate my “Multiplayer” folder that contains all of the multiplayer stuff (including the controller), and it crashed and came up with this error: ActorsByGuid.Remove(ActorDesc->GetGuid()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorDescList.cpp] [Line: 59]

I do believe i could make another Player Controller BP to fix this problem, but I’m not confident it would fix this in the long term as I’ve had it corrupt multiple times and it only fixed when i would rename the file. (Also it would take a while to change all the references again but i suppose it wouldn’t be too bad)

I suppose what I’m most worried about is the way i store my backups for my project. Is copy and pasting projects and keeping them in separate folders making the file pathing mess up? Or is something actually corrupted and needs to be erased/changed? Just thinking out loud here

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