Player Controller keeps corrupting and crashing my engine when restarting

What i did was migrate the entire content folder and move it to a brand new project, i didn’t rename any files before or after but the controller that is broken was included in that migration since it is still in the files (as you will read later, i renamed this controller in the past so that might be why its broken)

I mean editing the name in the file path for the project or editing it after copying it elsewhere, i should have clarified that lol but now i know that either method is bad

So what is super weird about this is renaming the file while in file explorer is actually what helped me solve the original problem that i had weeks before this one ( i sort of mentioned that in the original post but i didn’t clarify that).
I couldn’t open the project because it kept crashing so i couldn’t change the name in editor. I probably ended up breaking more stuff in the long run by doing that, so it might be best to cut my losses and re-create my controller from a brand new one or something of that sort, what do you think would be the best call here? I do have backup projects that work, and they have older versions of my controller that aren’t too old.

Also here is the post i found that said to rename it, i didn’t know better and renamed it in file explorer: Blueprints keep corrupting