Player Character - Orbital Motion Around Pivot.

Ahhh yes, then that’d mean the way referenced in this post would work fine.

The gist would be to have your player controller possessing the pawn actor that hold’s the player and move them up and down in the local based on your inputs. Now this does mean you’d be rolling your own gravity unless you end up running it with the player character, depending on how it shakes out might need tweaking.