Player Character - Orbital Motion Around Pivot.

Hey there @Omniviant! Welcome to the community! So it’s kind of dependent on how your current game is set up and if you’d prefer full simulated orbital mechanics or would be fine faking it. Since you referenced Jetpac I’m going to assume you’re fine with faking it for now. (also your upload didn’t finish before you posted)

I’ve got 2 threads with solid ways to do this in a less simulation kind of way.