I was looking on how to do this when I found this topic. Since I found the solution I thought I might aswell share it here just in case.
- This is on my FirstPersonCharacter
- The Physics Handle component goes on the Player Character
- “Grab Handle” is an empty actor I put in front of my character to offset the grab at this position
- You might want to modify the Interpolation Speed in the Physics Handle Component (I put it on 2 for now)
