Another reason I would like to avoid level streaming if possible, is that currently, I use my level blueprints, to set variables in my game mode blueprint, and this way I can easily set the number of projectiles the player has to shoot, the number of enemies in the level (so the the game mode knows how many need to be destroyed to complete the level), camera settings, and a host of other things, I’m not sure how well this would carry over to level streaming.