Play specific animation and return to idle

Thats it! Thanks, I did not find that checkbox myself, “Events” rollout is closed by default and I did not notice it. Ha!

Yes, my setup was exactly that, ABP grabs a Animation Sequence variable from Character BP, and feeds that into Play Animation Sequence node in “Action” (“Attack” in my case) state.

Thanks! is perfect.

One issue, though, it seems that it ignores any blending?

Will probably have to find a workaroud for that. Right now thinking about maybe switching between 2 simialr states? Like a flipflop sort of thing

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