Play specific animation and return to idle

Anim montages give you the most control over animations.

If you want to call specific animations from the Character BP, you can easily do that. Just set up a variable in the Character BP that the AnimBP has access to, then do checks for it in your state machine.

If you’re looking for a way to just make the animation restart from the beginning every time, without blending maybe li’l checkbox will help?

Update: I can’t find out a way to toggle “Always Reset On Entry” outside of the state machine. If there isn’t a way, and, depending on the situation, you want it to blend, you’re probably going to have to create another state with it unchecked to get the blending.