Industrial is completely fine with me. However, I set up the above on my third person character, added in the sound asset, hit play and took my energy bar down to 58%. It should play the first sound file when it bumps back up to 60%, but nothing happens. I renamed it ‘EnergybarSound’, but otherwise it’s exactly as the above image.
I can’t see anything wrong with your logic, so I’m wondering if there’s an audio setting or something very obvious that I’m missing? I already have cued sounds working fine, so I’m not sure what I’m doing differently.