I understand custom events well, I have already used them in other blueprints like here to play a sequence when the correct answer is validated for a riddle.
I created the death custom without any problem but I can’t really understand where I place it in relation to my damage management.
Here is my blueprint with the box collision which inflicts damage.
Here in my character it is my damage function which checks the character’s life points and if the points are at 0 the character dies and displays a widget.




