Play montage on Enemy AI throwing player character error

Ok so I’m an idiot. As per usual the answer was simple and per the laws of coding, the simpler the issue is the more complicated the search to fix it becomes.

So currently the first time anything hits the ref that branch goes false because his health is still greater than zero. So when I was doing that the first thing it tries to do in the old image was run a delay that’s based off of chiefs charge duration but because this was not chief it didn’t know what it was looking for on the first hit. So I just added another branch that checks my name variable I set in the beginning and it’s all good now. WOW! I’m just gonna sit here for a min with my head down in shame cause I feel monumentally stupid.