Play Montage Animation Mesh Scale is halved

When I SpawnActor and PlayMontage, the animation mesh is half the scale. Any suggestions are fine.

I can send you more of the node setup.

This usually happen when the bone itself is changed(or have wrong values) during import from blender or when making that specific animation.
Make sure your skeletal bone scale is properly set to 1 1 1(x,y,z) and the same apply for that specific animation.

I tried to make a new input just so that I can test the animation, and it works fine here, but in my full node setup, it’s half the scale…

@Arodi007

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