Play a sound then open/close a door but can spam the sound... help?

eXi raised a valid point. I didn’t consider your game using more than one door, hahaha. The other solution posted is probably best. If you’re still against learning it then you can set it so that only one sound is active at time, but the old sound is killed and the new sound is played at the current location, the setting I’m referring to should be in the same place were you set it to one active sound.