' Play a sound file - show widget - click answer - play a sound file...'- type game with Blueprints?

I’m trying to tell the Level Blueprint (after played the intro sounds ) to activate QuestBlueprint nr1 (which has Widget nr1 as component - it draws text) and wait for input and when Y pressed play a sound and activate QuestBlueprint nr2 (draws text ) or if N was pressed play a different sond and activate QuestBlueprint nr3 ? And so on…?