' Play a sound file - show widget - click answer - play a sound file...'- type game with Blueprints?

As far as I know, this would be the handiest way:

  1. You add a Structure Blueprint to your context browser.

  2. You open your Structure Blueprint and set the following variables:

  3. Next you add a DataTable to your context browser.

  4. When you add the DataTable there will pop up a little window. You just select the Structure Blueprint which you created before.
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  5. Open the DataTable and you can easily add as many questions (with the correct answer) as you want.

  6. Then you create a “MainWidget” with a “Start Game” - Button. This Button will open another widget which I call “AnswerWidget” with the Yes/No-buttons (which you have already created).

  7. The EventGraph of “AnswerWidget” could look like this:


    Basically you just take the information out of the DataTable and choose one question through a randomly generated variable “RandomID”.
    When you now press the Yes/No button, it will check if that answer is the same as in the DataTable.

I didn’t test it, so… hope it works and helps.
Of course you should add other stuff. For example to avoid getting the same question two times.

Cheers