Play a montage when a previous montage finishes, in C++

Hi, I accidentally found this node, which is latent, and found another method inside the UAbilitySystemComponent class.


float UAbilitySystemComponent::PlayMontage(UGameplayAbility* InAnimatingAbility, FGameplayAbilityActivationInfo ActivationInfo, UAnimMontage* NewAnimMontage, float InPlayRate, FName StartSectionName)

I won’t dive into the AbilitySystemComponent right now and I’m not sure if this could do the trick for you, but maybe it could be of your interest!