@ClavosTech
While this is partly true, I wouldn’t personally count on those games to make the profits they are looking for, most of them if not all are considered “very artsy games” very very very “niche market space” with small audience, this is something to take into consideration. I don’t mean any disrespect for those games at all I just wish to see numbers from games that fall more into your everyday genres.
[USER=“434”][/USER]
I would also say Greed, but hey that seems to be human nature to some people and deep rabbit hole in history. I would still put much of the blame on lack of proper curation by these stores I mean mostly by Steam. For years I’ve been saying this and Steam supposedly tried to fix it. Just create a section for Curated and non curated games and be done with it if they don’t want to go down the sensitive path of choosing.
Take Steam and turn back the clock 10 to 15 years when all these tech engines weren’t readily available to your average 10 to 15 year old (no offense) who could care less about world responsibilities and just spit out ten whatever looks like “video games” a week on steam and other similar platforms and clutter up the space for some of us working years to get a proper product out. Then you will see a good balance.
Yea sure some would argue “but if you are working that long on a game you would certainly have marketing money for it and so you have nothing to worry about”. Wrong.
I agree with you that tech is also your enemy as soon as UE4 got introduced and Unity matured in 2014 simultaneously the Steam submissions went up dramatically in just 2 years.
The amount of utter rubbish on steam is mind boggling, and it is a shame because it really hurts the industry badly.
@DarkS474
Not true, Mobile markets are like the casinos of the video game industry, your chances of making any profit or visibility are like 0.1%. As an investment it is pure chance unless you are willing to put more money than it took to make your game for marketing and even that is questionable, if you have that amount or not.
In PC or Console markets you will have at least 50/50 or 25/50 chance of visibility and good sale to break even or making profit if your game is above average good to start with. The market is not nearly as flooded yet and some stores are curated and others can provide marketing with far less the amount you would be paying to market in the mobile market. There is also a far more dedicated active community and loyal customer base if they like your company/product.
Also 75% of all mobile market revenue comes from china/Asia, you should take that into consideration when making your games and aiming for a target audience. Also 99% of these revenues are monopolized by mega corporations from MMO’s and candy crushes with billions of dollars to spare all operating in the same market space. Taking the target audience of mobile gamers a very large percentage flock to these games only and disregard most others, because mobile gaming is not really “gaming” in the full sense of the word, it is time spent on a casino machine for a few minutes then interrupted then spent again quickly on a bus and then put aside.
In the console PC markets big corps still amount to lesser percentage. There is a Large indie dev market out there sometimes competing, and most aren’t in the same space, Large corps have their own market spaces such as Ubisoft and Activision Blizzard and gamers are gamers they would want to play your next story driven indie game as much as your next COD. The audience is very very different.