[= ;290312]
You can just use a rotating movement component which puts a constant spin on your blueprint with modifiable parameters.
[/]
I believe you can only rotate the root of the actor with that component though (so the whole actor :p).
[= ;290312]
You can just use a rotating movement component which puts a constant spin on your blueprint with modifiable parameters.
[/]
I believe you can only rotate the root of the actor with that component though (so the whole actor :p).