Plane Propeller

[=DEDRICK;290577]
Currently your rotation is framerate-dependant which will cause issues down the line when FPS drops. You will want to do Delta Seconds * Pitch(Float), Split Struct Pin on the Delta Rotation so you can feed the resulting Float into the pitch value on Add Actor Local Rotation.

Doing his will ensure no matter what your framerate is, the rotation rate will be constant
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Thank you, I’ll do that.