Placing different meshes in "Instanced static meshes"

Here’s one way you could do it:

I just added 3 instanced sm components, and used a select node to randomly pick one to add an instance to during the loop (or just the first if multiple meshes is false). Add more ISM components as needed, then add pins to the select node and plug them in. Mine is done in a function called by the construction script, but it could be done in the CS itself.

1 Like